大游戏小游戏有千千万万,这些小游戏应该只有90后才玩过和懂吧
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儿童节即将到来,虽然秃头程序员没有头发,但是童心还是一直都在的,今天就分享一些私藏的童年游戏,十几行代码就能进入使用Python开发的小游戏快乐玩耍!
使用工具:
也可以不安装pycharm2020也可以直接运行~但是安装了些会好一点
源码:
- '''游戏开始界面'''
- class gameStartUI(QWidget):
- def __init__(self, parent=None, **kwargs):
- super(gameStartUI, self).__init__(parent)
- self.setFixedSize(760, 650)
- self.setWindowTitle('五子棋 —— 九歌')
- self.setWindowIcon(QIcon(cfg.ICON_FILEPATH))
- # 背景图片
- palette = QPalette()
- palette.setBrush(self.backgroundRole(), QBrush(QPixmap(cfg.BACKGROUND_IMAGEPATHS.get('bg_start'))))
- self.setPalette(palette)
- # 按钮
- # --人机对战
- self.ai_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('ai'), self)
- self.ai_button.move(250, 200)
- self.ai_button.show()
- self.ai_button.click_signal.connect(self.playWithAI)
- # --联机对战
- self.online_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('online'), self)
- self.online_button.move(250, 350)
- self.online_button.show()
- self.online_button.click_signal.connect(self.playOnline)
- '''人机对战'''
- def playWithAI(self):
- self.close()
- self.gaming_ui = playWithAIUI(cfg)
- self.gaming_ui.exit_signal.connect(lambda: sys.exit())
- self.gaming_ui.back_signal.connect(self.show)
- self.gaming_ui.show()
- '''联机对战'''
- def playOnline(self):
- self.close()
- self.gaming_ui = playOnlineUI(cfg, self)
- self.gaming_ui.show()
- '''run'''
- if __name__ == '__main__':
- app = QApplication(sys.argv)
- handle = gameStartUI()
- font = QFont()
- font.setPointSize(12)
- handle.setFont(font)
- handle.show()
- sys.exit(app.exec_())
这个源码超级多多,文件很大很大~需要源码的同学关注小编,并私信“01”领取
- else:
- break
- Interface(screen, cfg, mode='game_end')
- me.display.update()
- clock.tick(cfg.FPS)
- if is_win_flag:
源码:
- '''游戏主程序'''
- def main(cfg):
- # 初始化
- pygame.init()
- pygame.mixer.init()
- pygame.mixer.music.load(cfg.BGMPATH)
- pygame.mixer.music.play(-1, 0.0)
- screen = pygame.display.set_mode(cfg.SCREENSIZE)
- pygame.display.set_caption('Bomber Man —— 九歌')
- # 开始界面
- Interface(screen, cfg, mode='game_start')
- # 游戏主循环
- font = pygame.font.SysFont('Consolas', 15)
- for gamemap_path in cfg.GAMEMAPPATHS:
- # -地图
- map_parser = mapParser(gamemap_path, bg_paths=cfg.BACKGROUNDPATHS, wall_paths=cfg.WALLPATHS, blocksize=cfg.BLOCKSIZE)
- # -水果
- fruit_sprite_group = pygame.sprite.Group()
- used_spaces = []
- for i in range(5):
- coordinate = map_parser.randomGetSpace(used_spaces)
- used_spaces.append(coordinate)
- fruit_sprite_group.add(Fruit(random.choice(cfg.FRUITPATHS), coordinate=coordinate, blocksize=cfg.BLOCKSIZE))
- # -我方Hero
- coordinate = map_parser.randomGetSpace(used_spaces)
- used_spaces.append(coordinate)
- ourhero = Hero(imagepaths=cfg.HEROZELDAPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='ZELDA')
- # -电脑Hero
- aihero_sprite_group = pygame.sprite.Group()
- coordinate = map_parser.randomGetSpace(used_spaces)
- aihero_sprite_group.add(Hero(imagepaths=cfg.HEROBATMANPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='BATMAN'))
- used_spaces.append(coordinate)
- coordinate = map_parser.randomGetSpace(used_spaces)
- aihero_sprite_group.add(Hero(imagepaths=cfg.HERODKPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='DK'))
- used_spaces.append(coordinate)
- # -炸弹bomb
- bomb_sprite_group = pygame.sprite.Group()
- # -用于判断游戏胜利或者失败的flag
- is_win_flag = False
- # -主循环
- screen = pygame.display.set_mode(map_parser.screen_size)
- clock = pygame.time.Clock()
- while True:
- dt = clock.tick(cfg.FPS)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit(-1)
- # --↑↓←→键控制上下左右, 空格键丢炸弹
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- ourhero.move('up')
- elif event.key == pygame.K_DOWN:
- ourhero.move('down')
- elif event.key == pygame.K_LEFT:
- ourhero.move('left')
- elif event.key == pygame.K_RIGHT:
- ourhero.move('right')
- elif event.key == pygame.K_SPACE:
- if ourhero.bomb_cooling_count <= 0:
- bomb_sprite_group.add(ourhero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH))
- screen.fill(cfg.WHITE)
- # --电脑Hero随机行动
- for hero in aihero_sprite_group:
- action, flag = hero.randomAction(dt)
- if flag and action == 'dropbomb':
- bomb_sprite_group.add(hero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH))
- # --吃到水果加生命值(只要是Hero, 都能加)
- ourhero.eatFruit(fruit_sprite_group)
- for hero in aihero_sprite_group:
- hero.eatFruit(fruit_sprite_group)
- # --游戏元素都绑定到屏幕上
- map_parser.draw(screen)
- for bomb in bomb_sprite_group:
- if not bomb.is_being:
- bomb_sprite_group.remove(bomb)
- explode_area = bomb.draw(screen, dt, map_parser)
- if explode_area:
- # --爆炸火焰范围内的Hero生命值将持续下降
- if ourhero.coordinate in explode_area:
- ourhero.health_value -= bomb.harm_value
- for hero in aihero_sprite_group:
- if hero.coordinate in explode_area:
- hero.health_value -= bomb.harm_value
- fruit_sprite_group.draw(screen)
- for hero in aihero_sprite_group:
- hero.draw(screen, dt)
- ourhero.draw(screen, dt)
- # --左上角显示生命值
- pos_x = showText(screen, font, text=ourhero.hero_name+'(our):'+str(ourhero.health_value), color=cfg.YELLOW, position=[5, 5])
- for hero in aihero_sprite_group:
- pos_x, pos_y = pos_x+15, 5
- pos_x = showText(screen, font, text=hero.hero_name+'(ai):'+str(hero.health_value), color=cfg.YELLOW, position=[pos_x, pos_y])
- # --我方玩家生命值小于等于0/电脑方玩家生命值均小于等于0则判断游戏结束
- if ourhero.health_value <= 0:
- is_win_flag = False
- break
- for hero in aihero_sprite_group:
- if hero.health_value <= 0:
- aihero_sprite_group.remove(hero)
- if len(aihero_sprite_group) == 0:
- is_win_flag = True
- break
- pygame.display.update()
- clock.tick(cfg.FPS)
- if is_win_flag:
- Interface(screen, cfg, mode='game_switch')
- else:
- break
- Interface(screen, cfg, mode='game_end')
- '''run'''
- if __name__ == '__main__':
- while True:
- main(cfg)
因为篇幅原因,下面的游戏都不贴源码了,需要的同学关注小编,并私信“01”获取下载
上学时恨不得一直待在电脑房玩这个游戏,哈哈哈
名称栏目:Python代码,能玩30多款童年游戏!这些有几个是你玩过的
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